Tuesday, 21 September 2010

Featured In NGamer!

Okay today the Churchy Excite-O-Meter is off the charts! I have been featured in NGamer magazine. It appears to be broken so we'll just put up a picture of Bruce Lee. He's been in a few games so it's okay!

BRUCE HAS SOMETHING TO SAY!



"NGamer has not offended my family or the Shaolin Temple. So all is well."

Thanks Bruce!

Anyway the reason I am excited is because about a month or two ago I sent a letter to NGamer regarding the 3DS and I how thought that instead of using 3D purely for looks it could also be used as a control scheme (perhaps using the switch for it to turn illusions on and off etc) and yesterday I got my subscriber's copy of this months NGamer. MY LETTER HAS BEEN FEATURED. Today a letter in NGamer, tomorrow the world MWHA MWHA!

*puts on evil cape and twiddles false mustache*

But seriously it's great to have some acknowledgement from the only games mag I buy. Grab issue 54 of NGamer now. You should be able to buy it from all good newsagents (if they don't have it then they might not be as good as previously suspected) Check it out and read my letter! Also get the mag anyway as it's awesome!

I will have more soon featuring the release of Dead Rising 2. Also my thoughts on publisher's attacking the 2nd hand market of video games. Yes, some really are thinking that at the minute!

Today's Gaming Track
Daytona USA Theme: Let's Go Away

An awesome piece of gaming music that is so bad it's good. If you were ever in an arcade in the 90's you will know this song just from it playing in the background. A brilliant racing game. This theme for the game is so fun and it shouldn't be good but it is!



Anyway keep gaming guys and peace out!

Saturday, 18 September 2010

If Music Be The Food Of Love, Play On



I've decided to follow up on my post about gaming soundtracks and their composers. Because today I will run you through some of the series and games that are among my favourite gaming soundtracks. I'm a fan of instrumental music anyway and some of these albums and pieces rank up there with some of my favourite music of all time. Here are some of the best soundtracks ever made. Unfortunately some gaming soundtracks cannot be bought because they were never printed officially and some are incredibly hard to track down or are sold at extortinate prices. If you can't buy them...get them through other methods. I might be able to help if you ask nicely!

Anyway here are some of the best soundtracks ever made in gaming. This does not necessarily mean they are brilliant games (although most of them are). These are just the ones with the best music. There are many more beyond this as many of the series featured have great ones spanning all games. (Disclaimer: I am only including original works so no Guitar Hero or Rockband or Triangle Hero or whatever the hell they've released now!)

Silent Hill 2 by Akira Yamaoka

This soundtrack is a masterpiece. I'm not kidding. It amps the terror and horror of Silent Hill 2 perfectly. Expresses the themes of the characters, plot and setting through music perfectly but the music is great in it's own right. I think what impresses me most about this soundtrack is that it has a collection of pieces that you can listen to in different moods and feel something different every time. Very few pieces of music I find, have that quality.

Here is one of my favourite songs from the soundtrack:



Pokemon Colosseum by Tsukasa Tawada

Pokemon Colosseum is actually a pretty good game overall. But to be honest the soundtrack is the standout point of the game for me. I think the best thing about it is that it's varied. There are some really nice peaceful and quiet pieces here that you can definately relax to. Also it has the best pokemon battle music theme ever (which is sadly underused in the game!)



Zelda: Ocarina Of Time and Zelda: The Wind Waker by Koji Kondo

Zelda had to feature somewhere. These two soundtracks are so great, that I can't compare them. The sheer number of pieces here is astounding and pretty mcuh all of them are wonderful to listen to and evoke some serious imagination and mood. Luckily both of these are not too hard to find but they may not come cheap!

Here's one from Ocarina Of Time by Koji Kondo



Here's one from Wind Waker by composers:Kenta Nagata, Hajime Wakai, Toru Minegishi and Koji Kondo



Golden Sun by Motoi Sakuraba

This mention is a bit bittersweet. Now this game in itself is amazing but the soundtrack even more so. It is some testament when a Gameboy Advance game has a sountrack that can stand up to home consoles with better soundchips. The composer did a fantastic job with this and so did the developers to get the sound out of the GBA. Unfortunately you can't buy this and the only way to get the songs is to rip the audio from youtube videos but I have a better suggestion that I reveal next time. Find people who have re-arranged the songs already or perform them with groups. But that is something I will cover next time.




Enjoy these soundtracks and please feel free to comment on what some of your favourites are! Could also just be video game songs or themes!

Peace out guys!

Sunday, 12 September 2010

Music To My Ears

Lets throw a few names around:

- Koji Kondo
- Akira Yamaoka
- Jesper Kyd
- Yoko Shimamura
- Harry Gregson-Williams

If you listen to gaming music or know a bit about it, you will know at least a few of the names on this list. These people are video game composers and they play a more vital role than you might imagine.

One thing that can make or break a game is the music. Would a horror game really be as scary without some great music to accompany it? Or would an balls to the wall action game seem as epic without the fitting soundtrack? No. In fact music slips into the background and people remember it even though they don't make a conscious note of it. So you're still telling me you don't make a note of the music? Okay then.

Let's do a little test:

STEP 1

Hum the Mario theme...Spot on.

STEP 2

Hum the Zelda theme...Again, you've got it.

STEP 3

Hum the theme of your favourite game.

Instantly recogniseable am I right? You can recall it and re-create it quicker than any visual part of the game. Even sound effects are ingrained into our brain. Hell for some the Acheievement Unlocked sound effect is more important than a doorbell!

Well I'm a little different. I often like to pick out a game's soundtrack. It is something which is often worked on just as hard as the game itself. I often find that I can listen to game soundtracks on their own. Even the old 8-bit soundtracks are fun to listen to. Usually because they're so well written or just so catchy, you can't help but love them. Sometimes videogames are slightly spoiled by their soundtrack or a feeling is lacking because of it. Sometimes the reverse is true. You get a well made soundtrack and not such a well made game. If you ever get both. Then it's pure magic.

One great example of how a soundtrack makes a game is the Silent Hill series where the music is composed by Akira Yamaoka. Some fans identify his music as being one of the scariest parts of the experience! But with him having left konami who knows what he will score next?!

Live performances of game music involving whole orchestras even take place. Although they used to most commonly happen in Japan, other fans composers and collections of musical people put are spreading it around the globe. There is even Video Games Live (a touring production that performs a range of some of gaming's best musical numbers to everywhere around the world) Next time they're in London I suggest you go!

Visit the site:
http://www.videogameslive.com/index.php?s=home


Even Beethoven would be proud of gaming's finest composers!

From time to time I will put up some great gaming songs from a variety of soundtracks. Eventually I will do through whole soundtracks and even do a top 20 list.

Here is a song from a slightly dissapointing game with a varied soundtrack. Some of it great, some of it not so. The game is Tekken 6. While though I enjoy the arcade mode to a point. It doesn't make me scream with excitement. But there is one song on the soundtrack that is amazing and is hardly used (Only during a small section of near the end of the horrible Scenario Campaign Mode!).



If Tekken could capture the power and energy that this song had and put it into the arcade mode without the extra crap. Then it could have been challenged Tekken 2 for my favourite series. Don't agree with me? Watch this trailer that used it! That is what the game should have felt like and this trailer should have been the opening for the game in my humble opinion!



But nevertheless I salute you composers for you have made some truly beautiful music. Thanks again and keep up the good work!

Tuesday, 7 September 2010

Playing Is Believing - Vanquish Preview

VANQUISH

Lets see what the Churchy Excite-O-Meter has to say:



Losing my shit is the reading I see on this one. Now without further ado:

DOWNLOAD THIS FUCKING DEMO NOW!!

Okay after that rabid statement all I can ask you to do is just that.

Okay...calming down now...

*takes calming pills and a very deep breath, several in fact*

Okay. Okay. I'm alright now. Right now on the Xbox Live Arcade and Playstation Network is a demo for a game which is probably the most insane thing I've ever played. Of course in this sense insane is the best compliment I can give. It is one of the most awesome demos I've played in a long time. As you know I've been saying that the last two years of gaming have been a bit lacking compared to other times. I will go more into this in my next post but Vanquish is one of those titles that's reigniting my excitement from just playing the demo. But enough of me needing a new pair of trousers. What the hell is Vanquish and why have I had such a violent reaction to it?

Vanquish is a 3rd person shooter made by Platinum Games (proving themsleves to be an awesome developer with such games as Infinite Space and Bayonetta). The director is Shinji Mikami (known for creating the Resident Evil series on working on such games as Viewtiful Joe and Devil May Cry) and the game is a sci-fi action game but that's something of an undertstatement as it is far more than that.

Essentially you are a soldier in an ultra high powered suit with it's own energy supply. The suit has all sorts of powers, the first of which is a rocket boosters using to slide and dash along the floor at fast speeds. But it gets better, you can dash and shoot at the same time. But it's not as linear as that. You can steer as you dash, dash towards the screen and away from enemies whilst shooting them over you shoulder, while finding cover. That's just the beginning of what you can do.

The game engine has it's roots in the Gears of War system but if anything it's taken a sapling and grown a fucking forest on top of it. There is a one button system for cover. Also you can dive around forwards, backwards and side to side. But unlike gears where the actions are mostly separate, you can link moves together. For example, you could be dashing towards an enemy, then suddenly a giant mechanic walker shoots a rocket at you. You can instant just dodge out of the way, get cover and link moves together. All of the movement controls seamlessly go from one function to another. There are also Melee attacks which are ridiculously powerful (you smash your way through steel doors in the tutorial!). But that's still not everything to do with movement! When you get low on health you will automatically enter a critical state where a bullet time mechanic comes into play. But there is only a certain amount of time you have to use it off your enemies. In this bullet time mode you also get reticules making it clearer where you targets are and where best to hit them. But this mode isn't just limited to when you're in a spot of bother, you can also trigger this with full health. But don't all these powers make the game sound a bit easy? It would be but there is limit on it. As the suit is run on energy you have a bar at the bottom. All of the boosting, time-slowing and monster melee attacks use up energy on the bar. The bar refills whenever you're not using up energy but should you run it all the way down, you have a period of time where you cannot use any of your special attacks (just your guns which we will get too next) for awhile while the suit starts emitting electric static and takes time to recharger back to full.

Okay, deep breath.

Now after all that we only just get to the weapons. The weapons take no energy to use. Like Gears of War, you select which weapon to use with the D-Pad and can only have 3 weapons held at one time, with an extra slot for grenades. But of course this is sci-fi and the guns are futuristic versions of what we know and love: assualt rifles, shotguns, rocket launchers. But there are also some new weapons available such as a Disc Launcher which fires a disc to chop up the nasties! But again evolutions have been put in place to a system which many people know. The gun change is far quicker and also you don't have to switch between guns and grenades. You have a dedicated button for Grenades so you can fire your gun and through grenades without much interruption to your burst of fire. The D-Pad is used to switch between the types of grenades. The Grenades available are the usual frag grenades, a slightly longer timed frag grenade but also an EMP emitter which will disable enemies for a short period of time. But again we're still not finished. You also find power-ups and upgrades to guns (for example on I picked up increased my ammo capacity by 25%!) which introduces slight RPG elements to the proceedings. Will you be able to level up your suit in the full game? I'm not sure.

Now that alone was the mechanics and it might sound ridiculously complicated but weirdly enough, it isn't. Just make sure you play through the tutorial first and you'll have no problems. Everything brilliant connects and you can go from action to action without to much effort or hardwork. The mechanics are programmed brilliantly. It feels really fluid, fast, impressive and is suprisingly easy to pick up. Also it is far faster than the Gears Of War gameplay with much more going on.

Now we get to the actual gameplay. I'm not going to ruin it but you are with a team of other soldiers in sci-fi settings which feel original but also familiar with what we know. There are so many different types of enemies shooting you with all sorts of different weapons. To put it bluntly, it is insane, the amount of stuff going on is absolutely incredible with so many different enemies and projectiles all looking to destroy you. It rivals and betters some of Treasure's games (a developer known for throwing everything at you at once) and I think Platinum Games may actually take the prize for how much is taking place on screen. Treasure have to watch out. Not only that but the graphics look utterly fantastic and although there is the usual sci-fi metal sheen to the proceedings, there is plently of colour mixed in with it. Mostly coming from explosions of an electric nature. When you defeat the first boss it really is a wonder to behold.

Vanquish is only a single player game but to be honest it's best that way. Platinum Games said they wanted to make it that way so they could get the best experience possible and I believe they've done what they set out to do and more. It's obvious they've taken influence from other game engines but they've evolved it to a level that is superior and has it's own style and identity.

If you want to compare it to another game think of it like this. Take Max Payne, any Treasure shooter, WET, Gears Of War, Mecha Anime, add some LSD and you're somewhere close. This is really a game you have to see to believe and then playing it is an experience in itself. Before the demo starts up there is health warning about how the game might give you seizures. Download the demo on PS3 and Xbox 360 now and await the release in the UK on October 22nd. This is one hell of game that we're going to see. I don't get excited about many games these days but this is one of them and if the demo is anything to go by, dare I say it, this could be a game of the year on our hands!

PLAY IT NOW! Go on and lose your eye sight. It'll be worth it!

Wednesday, 1 September 2010

Keep The Gravy Train Rolling

Hello all.

Stay tuned as in the next week there will be a lot of posts, news and random tidbits for you to enjoy.

I still am finding what I want to write about and focus on within gaming and I think what I will try and do is just scattershot everything and go for all sorts of things to write about and show you guys.

Hydrophobia News

Anyway after days of my Hydrophobia preview there is now an official release date:

SEPTEMBER 29TH

Write it down in your diaries and have 1200 Microsoft points at the ready if you want to get to playing it.

Your Dreams Are No Longer Castaways

Also for Sonic fans, the dreamcast classic Sonic Adventure will be released on Xbox Live arcade on September 15 for 800 Microsoft Points. It is also going to be released for the PSN but exact details haven't been given yet!

You'll Get What's Coming To Ya!

Also there will be more from me in the next week and a half which I can actually guarantee:
- The 2 round and finish of movie based games vs book based games (expect it in the next couple of days!)
- My thoughts on publishers trying to clamp down on the second hand market (it ain't going to be pretty!)
- Flashbacks to some old games (Amiga 600 here we come!)
- Possibly some reviews
- A weekly post delving into my experience of one of my favourite horror series
- The return of Churchy's "Excite-o-meter"

Stay tuned to find out more soon.

SAME CHURCHY TIME! SAME CHURCHY CHANNEL!